A completely unexpected purchase based on my glorious sixth
sense. First of all, I’m not really a fan of Days series, even though I’m a
person who is quite familiar with it, and achieved all endings in all Days
games except Cross Days.
Now then, why is it so unexpected if I am such a person?
Thing is, Island Days is a mix of Tower Defense, Visual
Novel and resource/time management.
To make it clear, I HATE Tower Defense genre, or HATED, for
one certain reason. TD is mostly western genre, and it doesn’t have a story, so
I see no meaning in playing it. I love games with story, giving a meaning to my
actions.
Well, Island Days provides it and Tower Defense gameplay,
while being easy for most part, inevitably gets incredibly hard near the last
day.
The story premise is happening somewhere either before
School Days itself, or before Summer Days. Hard to tell, because it seems all
the characters know each other, but no relationships have been clearly
established yet.
So, Ito Makoto wakes up on a cruise boat going to an
uninhabited island, suddenly finds out that all the possible girls he knows are
there too, then KABOOOOOOM, the boat crashes to pieces and everyone washes ashore
of the said uninhabited island.
Pretty standard for Eroge, but for Tower Defense? Not
really.
In this game, Makoto is not only the pimp, but also a very
useful member of the established society of those who washed ashore the
uninhabited island. He shows pretty good skills in simple craftsmanship,
planning, dirty jokes and strategy.
The idea behind the gameplay is to survive on the said
uninhabited island and/or get out of there. The group finds an abandoned house,
with some provisions and tools, but ohoho, not everything is so easy.
Wild
beasts also want food, so they will come to assault group’s food storages.
That’s what the TD gameplay is for. Girls and Makoto will
take weapons(from wooden sticks to grenades and pistols) and try to defend the
food with all they’ve got.
The game is split between exploration and TD gameplay. Each
day will start with 2-3 explorations, which will be carried out by Makoto and
one of the girls, then a TD stage will follow.
By exploring the island, the group will find new weapons, or
replenish food supplies.
Besides simple things like that, there’s a hidden factor –
girl’s mood. Knowing the cast of Days series, the girls are holding a devil
within themselves.
That means if you try to only give your attention to one –
you have a good chance she will be killed around 17th-19th
day.
The key is to give attention to everyone or nearly everyone
equally. Well, to be honest, the only ones who ever killed someone for me were
the glasses girl, Kotonoha and Sekai. Kokoro, Setsuna, Hikari etc never did so
even if really mad at me. Perhaps it’s impossible.
But let’s not forget Days series is originally an H-game
series. The roots still hold even on 3DS. No, of course no direct sex scenes
are involved, that’s prohibited, but the game still implies Makoto and the girl
of player’s choice had sex. Behind the scenes. And yes, Makoto yet again gets a
chance to get some loli sex with Kokoro.
Ohoho, I really want to comment on this one, but I don't know how. |
The game’s story and overall game flow are really catchy,
I’ve played until I got most of possible endings, even accidentally getting
some bad ones, and it was really fun.
Here are some images(Nintendo, once in a while you do allow screenshots where I freaking need them)
How does he even plan to survive? He has a 14-years old girlfriend now, and a lot of jealous girls who can easily kill him. |
MUST...TOUCH...LOLI...BUTT! |
SAIKOU DAZE! |
Yes, all of the loli-endings pictures were chosen(and taken) intentionally.
But not just the gameplay was enjoyable. I truly enjoyed
story scenes too, and the ways of getting your ass out of that island.
First of all, Makoto can leave the island alone with or
without one of the girls. That requires fixing a boat they find on the beach.
Second, they can use the start-pistol(like one used for
races) to get attention of a passing boat, and then all who are alive at that
time will get out of there.
Third, they can find a radio in the second abandoned house
and use it to transmit a SOS signal, thus calling help. Also gets everyone out.
I think there’s a 4th way, but I never found it.
Of course, there’s also an option to never leave the island
and live there happily.
And…the option to die, for everyone. If 2 or more characters
die, you get the ending where everyone killed each other eventually.
I generally greatly enjoyed the game, despite hating the
tower defense genre. Probably it’s because it included 1)Cute girls 2)Time
Management(my favorite gameplay element)
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