Friday 26 December 2014

IslandDays



A completely unexpected purchase based on my glorious sixth sense. First of all, I’m not really a fan of Days series, even though I’m a person who is quite familiar with it, and achieved all endings in all Days games except Cross Days.

Now then, why is it so unexpected if I am such a person?
Thing is, Island Days is a mix of Tower Defense, Visual Novel and resource/time management.
To make it clear, I HATE Tower Defense genre, or HATED, for one certain reason. TD is mostly western genre, and it doesn’t have a story, so I see no meaning in playing it. I love games with story, giving a meaning to my actions.
Well, Island Days provides it and Tower Defense gameplay, while being easy for most part, inevitably gets incredibly hard near the last day.

The story premise is happening somewhere either before School Days itself, or before Summer Days. Hard to tell, because it seems all the characters know each other, but no relationships have been clearly established yet.

So, Ito Makoto wakes up on a cruise boat going to an uninhabited island, suddenly finds out that all the possible girls he knows are there too, then KABOOOOOOM, the boat crashes to pieces and everyone washes ashore of the said uninhabited island.
Pretty standard for Eroge, but for Tower Defense? Not really.

In this game, Makoto is not only the pimp, but also a very useful member of the established society of those who washed ashore the uninhabited island. He shows pretty good skills in simple craftsmanship, planning, dirty jokes and strategy.
The idea behind the gameplay is to survive on the said uninhabited island and/or get out of there. The group finds an abandoned house, with some provisions and tools, but ohoho, not everything is so easy.
Wild beasts also want food, so they will come to assault group’s food storages.
That’s what the TD gameplay is for. Girls and Makoto will take weapons(from wooden sticks to grenades and pistols) and try to defend the food with all they’ve got.


The game is split between exploration and TD gameplay. Each day will start with 2-3 explorations, which will be carried out by Makoto and one of the girls, then a TD stage will follow.

By exploring the island, the group will find new weapons, or replenish food supplies.
Besides simple things like that, there’s a hidden factor – girl’s mood. Knowing the cast of Days series, the girls are holding a devil within themselves.
That means if you try to only give your attention to one – you have a good chance she will be killed around 17th-19th day.

The key is to give attention to everyone or nearly everyone equally. Well, to be honest, the only ones who ever killed someone for me were the glasses girl, Kotonoha and Sekai. Kokoro, Setsuna, Hikari etc never did so even if really mad at me. Perhaps it’s impossible.

But let’s not forget Days series is originally an H-game series. The roots still hold even on 3DS. No, of course no direct sex scenes are involved, that’s prohibited, but the game still implies Makoto and the girl of player’s choice had sex. Behind the scenes. And yes, Makoto yet again gets a chance to get some loli sex with Kokoro.
Ohoho, I really want to comment on this one, but I don't know how.
The game’s story and overall game flow are really catchy, I’ve played until I got most of possible endings, even accidentally getting some bad ones, and it was really fun.
Here are some images(Nintendo, once in a while you do allow screenshots where I freaking need them)
How does he even plan to survive? He has a 14-years old girlfriend now, and
a lot of jealous girls who can easily kill him.

MUST...TOUCH...LOLI...BUTT!

SAIKOU DAZE!

Yes, all of the loli-endings pictures were chosen(and taken) intentionally.

But not just the gameplay was enjoyable. I truly enjoyed story scenes too, and the ways of getting your ass out of that island.

First of all, Makoto can leave the island alone with or without one of the girls. That requires fixing a boat they find on the beach.
Second, they can use the start-pistol(like one used for races) to get attention of a passing boat, and then all who are alive at that time will get out of there.
Third, they can find a radio in the second abandoned house and use it to transmit a SOS signal, thus calling help. Also gets everyone out.
I think there’s a 4th way, but I never found it.
Of course, there’s also an option to never leave the island and live there happily.
And…the option to die, for everyone. If 2 or more characters die, you get the ending where everyone killed each other eventually.

I generally greatly enjoyed the game, despite hating the tower defense genre. Probably it’s because it included 1)Cute girls 2)Time Management(my favorite gameplay element)

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